BTN_SOUTH
{ BTN_SOUTH, JC_BTN_B, },
{ BTN_SOUTH, JC_BTN_B, },
{ BTN_SOUTH, JC_BTN_A, },
{ BTN_SOUTH, JC_BTN_B, },
{ BTN_SOUTH, JC_BTN_B, }, /* B */
input_report_key(ds->gamepad, BTN_SOUTH, ds_report->buttons[0] & DS_BUTTONS0_CROSS);
input_report_key(ds4->gamepad, BTN_SOUTH, ds4_report->buttons[0] & DS_BUTTONS0_CROSS);
BTN_SOUTH, /* Cross */
[0x0f] = BTN_SOUTH, /* Cross */
[0x0f] = BTN_SOUTH, /* Cross */
[0x2] = BTN_SOUTH, /* Cross */
input_report_key(udraw->joy_input_dev, BTN_SOUTH, !!(data[0] & 2));
set_bit(BTN_SOUTH, input_dev->keybit);
BTN_SOUTH, /* WIIMOD_PRO_KEY_B */
{ KE_KEY, SEESAW_BUTTON_A, .keycode = BTN_SOUTH },
panel->keycodes[1] = BTN_SOUTH;
#define BTN_A BTN_SOUTH
#define BTN_A BTN_SOUTH
#define BTN_A BTN_SOUTH