BTN_NORTH
{ BTN_NORTH, JC_BTN_X, },
{ BTN_NORTH, JC_BTN_X, },
{ BTN_NORTH, JC_BTN_X, },
{ BTN_NORTH, JC_BTN_Y, }, /* Y MD/GEN 6B Only */
input_report_key(ds->gamepad, BTN_NORTH, ds_report->buttons[0] & DS_BUTTONS0_TRIANGLE);
input_report_key(ds4->gamepad, BTN_NORTH, ds4_report->buttons[0] & DS_BUTTONS0_TRIANGLE);
BTN_NORTH, /* Triangle */
[0x0d] = BTN_NORTH, /* Triangle */
[0x0d] = BTN_NORTH, /* Triangle */
[0x4] = BTN_NORTH, /* Triangle */
input_report_key(udraw->joy_input_dev, BTN_NORTH, !!(data[0] & 8));
set_bit(BTN_NORTH, input_dev->keybit);
BTN_NORTH, /* WIIMOD_PRO_KEY_X */
{ KE_KEY, SEESAW_BUTTON_X, .keycode = BTN_NORTH },
panel->keycodes[0] = BTN_NORTH;
#define BTN_X BTN_NORTH
#define BTN_X BTN_NORTH
#define BTN_X BTN_NORTH