BTN_EAST
{ BTN_EAST, JC_BTN_A, },
{ BTN_EAST, JC_BTN_A, },
{ BTN_EAST, JC_BTN_B, },
{ BTN_EAST, JC_BTN_A, },
{ BTN_EAST, JC_BTN_R, }, /* C */
input_report_key(ds->gamepad, BTN_EAST, ds_report->buttons[0] & DS_BUTTONS0_CIRCLE);
input_report_key(ds4->gamepad, BTN_EAST, ds4_report->buttons[0] & DS_BUTTONS0_CIRCLE);
BTN_EAST, /* Circle */
[0x0e] = BTN_EAST, /* Circle */
[0x0e] = BTN_EAST, /* Circle */
[0x3] = BTN_EAST, /* Circle */
input_report_key(udraw->joy_input_dev, BTN_EAST, !!(data[0] & 4));
set_bit(BTN_EAST, input_dev->keybit);
BTN_EAST, /* WIIMOD_PRO_KEY_A */
{ KE_KEY, SEESAW_BUTTON_B, .keycode = BTN_EAST },
#define BTN_B BTN_EAST
#define BTN_B BTN_EAST
#define BTN_B BTN_EAST