BRCMF_H2D_TXFLOWRING_MAX_ITEM
BRCMF_H2D_TXFLOWRING_MAX_ITEM);
dma_sz = BRCMF_H2D_TXFLOWRING_MAX_ITEM * BRCMF_H2D_TXFLOWRING_ITEMSIZE;
dma_sz = BRCMF_H2D_TXFLOWRING_MAX_ITEM * BRCMF_H2D_TXFLOWRING_ITEMSIZE;
BRCMF_H2D_TXFLOWRING_MAX_ITEM,
create->max_items = cpu_to_le16(BRCMF_H2D_TXFLOWRING_MAX_ITEM);