BRCMF_FWS_HANGER_ITEM_STATE_FREE
hanger->items[i].state = BRCMF_FWS_HANGER_ITEM_STATE_FREE;
if (h->items[i].state == BRCMF_FWS_HANGER_ITEM_STATE_FREE) {
if (h->items[slot_id].state != BRCMF_FWS_HANGER_ITEM_STATE_FREE) {
if (h->items[slot_id].state == BRCMF_FWS_HANGER_ITEM_STATE_FREE) {
h->items[slot_id].state = BRCMF_FWS_HANGER_ITEM_STATE_FREE;
hi->state = BRCMF_FWS_HANGER_ITEM_STATE_FREE;
if (h->items[slot_id].state == BRCMF_FWS_HANGER_ITEM_STATE_FREE) {
BRCMF_FWS_HANGER_ITEM_STATE_FREE;
hi->state = BRCMF_FWS_HANGER_ITEM_STATE_FREE;