XPC_P_AS_INACTIVE
part->act_state != XPC_P_AS_INACTIVE) {
if (part->act_state == XPC_P_AS_INACTIVE ||
part->act_state = XPC_P_AS_INACTIVE;
DBUG_ON(part->act_state != XPC_P_AS_INACTIVE);
part->act_state = XPC_P_AS_INACTIVE;
part->act_state = XPC_P_AS_INACTIVE;
part->act_state == XPC_P_AS_INACTIVE) {
part->act_state != XPC_P_AS_INACTIVE);
if (part->act_state != XPC_P_AS_INACTIVE)
if (part->act_state == XPC_P_AS_INACTIVE) {
part->act_state = XPC_P_AS_INACTIVE;
if (part->act_state == XPC_P_AS_INACTIVE)
if (part->act_state == XPC_P_AS_INACTIVE)
part_uv->remote_act_state = XPC_P_AS_INACTIVE;
if (part->sn.uv.remote_act_state == XPC_P_AS_INACTIVE) {
if (part->act_state == XPC_P_AS_INACTIVE)
part->sn.uv.remote_act_state != XPC_P_AS_INACTIVE) {