WaterMarksLoaded
!(data->water_marks_bitmap & WaterMarksLoaded)) {
data->water_marks_bitmap |= WaterMarksLoaded;
if (data->water_marks_bitmap & WaterMarksLoaded) {
data->water_marks_bitmap &= ~(WaterMarksLoaded);
data->water_marks_bitmap &= ~WaterMarksLoaded;
!(data->water_marks_bitmap & WaterMarksLoaded)) {
data->water_marks_bitmap |= WaterMarksLoaded;
data->water_marks_bitmap &= ~(WaterMarksLoaded);
data->water_marks_bitmap &= ~WaterMarksLoaded;
!(data->water_marks_bitmap & WaterMarksLoaded)) {
data->water_marks_bitmap |= WaterMarksLoaded;
data->water_marks_bitmap &= ~(WaterMarksLoaded);