WORKER_NOT_RUNNING
if ((flags & WORKER_NOT_RUNNING) && (oflags & WORKER_NOT_RUNNING))
if (!(worker->flags & WORKER_NOT_RUNNING))
if (!(worker->flags & WORKER_NOT_RUNNING))
if (worker->flags & WORKER_NOT_RUNNING)
if (worker->flags & WORKER_NOT_RUNNING) {
if ((worker->flags & WORKER_NOT_RUNNING) || READ_ONCE(worker->sleeping) ||
WARN_ON_ONCE(!(rescuer->flags & WORKER_NOT_RUNNING));
if ((flags & WORKER_NOT_RUNNING) &&
!(worker->flags & WORKER_NOT_RUNNING)) {