VMX_ALIGN
#define VMX_ALIGN_MASK (VMX_ALIGN-1)
if (len < (VECTOR_BREAKPOINT + VMX_ALIGN) ||
prealign = VMX_ALIGN - ((unsigned long)p & VMX_ALIGN_MASK);
#define VMX_ALIGN_MASK (VMX_ALIGN-1)
if (len < (VECTOR_BREAKPOINT + VMX_ALIGN) ||
prealign = VMX_ALIGN - ((unsigned long)p & VMX_ALIGN_MASK);