VMW_MAX_VIEW_BINDINGS
u32 bind_cmd_buffer[VMW_MAX_VIEW_BINDINGS];
BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_RT_MAX);
BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_DX_MAX_SRVIEWS);
BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_DX_MAX_CONSTBUFFERS);
VMW_MAX_VIEW_BINDINGS*sizeof(u32));
VMW_MAX_VIEW_BINDINGS*sizeof(u32));