VMWGFX_NUM_GB_SHADER
VMWGFX_NUM_GB_SHADER +\
{VMWGFX_NUM_GB_SHADER * sizeof(SVGAOTableShaderEntry), NULL, true},
{VMWGFX_NUM_GB_SHADER * sizeof(SVGAOTableShaderEntry), NULL, true},
if (unlikely(res->id >= VMWGFX_NUM_GB_SHADER)) {