VGA_RD08
state->repaint0 = VGA_RD08(par->PCIO, 0x03D5);
state->repaint1 = VGA_RD08(par->PCIO, 0x03D5);
state->screen = VGA_RD08(par->PCIO, 0x03D5);
state->pixel = VGA_RD08(par->PCIO, 0x03D5);
state->horiz = VGA_RD08(par->PCIO, 0x03D5);
state->fifo = VGA_RD08(par->PCIO, 0x03D5);
state->arbitration0 = VGA_RD08(par->PCIO, 0x03D5);
state->arbitration1 = VGA_RD08(par->PCIO, 0x03D5);
state->arbitration1 |= (VGA_RD08(par->PCIO, 0x03D5) & 1) << 8;
state->cursor0 = VGA_RD08(par->PCIO, 0x03D5);
state->cursor1 = VGA_RD08(par->PCIO, 0x03D5);
state->cursor2 = VGA_RD08(par->PCIO, 0x03D5);
state->interlace = VGA_RD08(par->PCIO, 0x03D5);
state->crtcOwner = VGA_RD08(par->PCIO, 0x03D5);
state->extra = VGA_RD08(par->PCIO, 0x03D5);
state->timingH = VGA_RD08(par->PCIO, 0x03D5);
state->timingV = VGA_RD08(par->PCIO, 0x03D5);
cr11 = VGA_RD08(par->PCIO, 0x3D5);
VGA_RD08(par->PCIO, par->IOBase + 0x0a);
return (VGA_RD08(par->PCIO, VGA_ATT_R));
return (VGA_RD08(par->PVIO, VGA_MIS_R));
return (VGA_RD08(par->PDIO, VGA_PEL_D));
if (VGA_RD08(par->PCIO, 0x03D5) & 0x80) {
if (!(VGA_RD08(par->PCIO, 0x03D5) & 0x01))
cr44 = VGA_RD08(par->PCIO, 0x03D5);
slaved_on_B = VGA_RD08(par->PCIO, 0x03D5) & 0x80;
tvB = !(VGA_RD08(par->PCIO, 0x03D5) & 0x01);
slaved_on_A = VGA_RD08(par->PCIO, 0x03D5) & 0x80;
tvA = !(VGA_RD08(par->PCIO, 0x03D5) & 0x01);
return (VGA_RD08(par->PCIO, par->IOBase + 0x05));
return (VGA_RD08(par->PVIO, VGA_GFX_D));
return (VGA_RD08(par->PVIO, VGA_SEQ_D));
VGA_RD08(par->PCIO, par->IOBase + 0x0a);
state->fifo = VGA_RD08(par->PCIO, 0x03D5) & ~(1<<5);
tmp = VGA_RD08(par->PCIO, 0x3d5);
return (VGA_RD08(par->riva.PCIO, 0x3d5));
return (VGA_RD08(par->riva.PVIO, 0x3cf));
return (VGA_RD08(par->riva.PVIO, 0x3c5));
return (VGA_RD08(par->riva.PCIO, 0x3c1));
return (VGA_RD08(par->riva.PVIO, 0x3cc));
*red = VGA_RD08(chip->PDIO, 0x3c9);
*green = VGA_RD08(chip->PDIO, 0x3c9);
*blue = VGA_RD08(chip->PDIO, 0x3c9);
return (VGA_RD08(par->riva.PVIO, 0x3cc));
state->repaint0 = VGA_RD08(chip->PCIO, 0x03D5);
state->repaint1 = VGA_RD08(chip->PCIO, 0x03D5);
state->screen = VGA_RD08(chip->PCIO, 0x03D5);
state->pixel = VGA_RD08(chip->PCIO, 0x03D5);
state->horiz = VGA_RD08(chip->PCIO, 0x03D5);
state->arbitration0 = VGA_RD08(chip->PCIO, 0x03D5);
state->arbitration1 = VGA_RD08(chip->PCIO, 0x03D5);
state->cursor0 = VGA_RD08(chip->PCIO, 0x03D5);
state->cursor1 = VGA_RD08(chip->PCIO, 0x03D5);
state->cursor2 = VGA_RD08(chip->PCIO, 0x03D5);
state->interlace = VGA_RD08(chip->PCIO, 0x03D5);
state->crtcOwner = VGA_RD08(chip->PCIO, 0x03D5);
state->extra = VGA_RD08(chip->PCIO, 0x03D5);
VGA_WR08(chip->PCIO, 0x3D4, 0x19); tmp = VGA_RD08(chip->PCIO, 0x3D5);
VGA_WR08(chip->PCIO, 0x3D4, 0x2D); tmp = VGA_RD08(chip->PCIO, 0x3D5);
offset = VGA_RD08(chip->PCIO, chip->IO + 0x0A);
cr11 = VGA_RD08(chip->PCIO, 0x3D5);
val = VGA_RD08(par->riva.PCIO, 0x3d5) & 0xf0;
val = VGA_RD08(par->riva.PCIO, 0x3d5) & 0xf0;
if (VGA_RD08(par->riva.PCIO, 0x3d5) & 0x04)
if (VGA_RD08(par->riva.PCIO, 0x3d5) & 0x08)