V4L2_FWNODE_PROPERTY_UNSET
if (p->orientation != V4L2_FWNODE_PROPERTY_UNSET) {
if (p->rotation != V4L2_FWNODE_PROPERTY_UNSET) {
props->orientation = V4L2_FWNODE_PROPERTY_UNSET;
props->rotation = V4L2_FWNODE_PROPERTY_UNSET;