V3D_MAX_QUEUES
for (enum v3d_queue q = 0; q < V3D_MAX_QUEUES; q++)
for (i = 0; i < V3D_MAX_QUEUES; i++) {
for (q = 0; q < V3D_MAX_QUEUES; q++) {
for (queue = 0; queue < V3D_MAX_QUEUES; queue++) {
struct v3d_queue_state queue[V3D_MAX_QUEUES];
struct drm_sched_entity sched_entity[V3D_MAX_QUEUES];
struct v3d_stats *stats[V3D_MAX_QUEUES];
for (i = 0; i < V3D_MAX_QUEUES; i++) {
for (q = 0; q < V3D_MAX_QUEUES; q++) {
for (i = 0; i < V3D_MAX_QUEUES; i++)
for (i = 0; i < V3D_MAX_QUEUES; i++)
for (i = 0; i < V3D_MAX_QUEUES; i++)
for (q = 0; q < V3D_MAX_QUEUES; q++) {
for (queue = 0; queue < V3D_MAX_QUEUES; queue++) {