V4L2_DV_BT_FRAME_WIDTH
fps = (u32)bt->pixelclock / (V4L2_DV_BT_FRAME_WIDTH(bt) * V4L2_DV_BT_FRAME_HEIGHT(bt));
return V4L2_DV_BT_FRAME_WIDTH(t);
return V4L2_DV_BT_FRAME_WIDTH(t);
if (!V4L2_DV_BT_FRAME_HEIGHT(t) || !V4L2_DV_BT_FRAME_WIDTH(t))
V4L2_DV_BT_FRAME_HEIGHT(t) * V4L2_DV_BT_FRAME_WIDTH(t));
width = V4L2_DV_BT_FRAME_WIDTH(bt);
frame_width = V4L2_DV_BT_FRAME_WIDTH(bt);
return V4L2_DV_BT_FRAME_WIDTH(t);
tot_size = V4L2_DV_BT_FRAME_WIDTH(bt) * V4L2_DV_BT_FRAME_HEIGHT(bt);
iowrite32(div_u64((u64)V4L2_DV_BT_FRAME_WIDTH(bt) * COBALT_CLK * 4,
htot = V4L2_DV_BT_FRAME_WIDTH(bt);
total_h_pixel = V4L2_DV_BT_FRAME_WIDTH(bt);
size = V4L2_DV_BT_FRAME_WIDTH(bt) * V4L2_DV_BT_FRAME_HEIGHT(bt);
size = V4L2_DV_BT_FRAME_WIDTH(bt) * V4L2_DV_BT_FRAME_HEIGHT(bt);
hsize = V4L2_DV_BT_FRAME_WIDTH(bt);
htot = V4L2_DV_BT_FRAME_WIDTH(bt);
htot = V4L2_DV_BT_FRAME_WIDTH(bt);