V4L2_DV_BT_FRAME_HEIGHT
fps = (u32)bt->pixelclock / (V4L2_DV_BT_FRAME_WIDTH(bt) * V4L2_DV_BT_FRAME_HEIGHT(bt));
return V4L2_DV_BT_FRAME_HEIGHT(t);
return V4L2_DV_BT_FRAME_HEIGHT(t);
if (!V4L2_DV_BT_FRAME_HEIGHT(t) || !V4L2_DV_BT_FRAME_WIDTH(t))
V4L2_DV_BT_FRAME_HEIGHT(t) * V4L2_DV_BT_FRAME_WIDTH(t));
lines = V4L2_DV_BT_FRAME_HEIGHT(bt);
frame_height = V4L2_DV_BT_FRAME_HEIGHT(bt);
return V4L2_DV_BT_FRAME_HEIGHT(t);
tot_size = V4L2_DV_BT_FRAME_WIDTH(bt) * V4L2_DV_BT_FRAME_HEIGHT(bt);
std_info->vsize = V4L2_DV_BT_FRAME_HEIGHT(bt);
std_info->vsize = V4L2_DV_BT_FRAME_HEIGHT(bt);
vtot = V4L2_DV_BT_FRAME_HEIGHT(bt);
total_v_lines = V4L2_DV_BT_FRAME_HEIGHT(bt);
size = V4L2_DV_BT_FRAME_WIDTH(bt) * V4L2_DV_BT_FRAME_HEIGHT(bt);
size = V4L2_DV_BT_FRAME_WIDTH(bt) * V4L2_DV_BT_FRAME_HEIGHT(bt);
vsize = V4L2_DV_BT_FRAME_HEIGHT(bt);
vtot = V4L2_DV_BT_FRAME_HEIGHT(bt);
vtot = V4L2_DV_BT_FRAME_HEIGHT(bt);