V4L2_COLORFX_NONE
V4L2_CID_COLORFX, 8, 0, V4L2_COLORFX_NONE);
[V4L2_COLORFX_NONE] =
~(BIT(V4L2_COLORFX_NONE) |
V4L2_COLORFX_NONE);
{ V4L2_COLORFX_NONE, 0 },
V4L2_COLORFX_AQUA, ~0x40f, V4L2_COLORFX_NONE);
{ V4L2_COLORFX_NONE, COMM_IMAGE_EFFECT_NONE },
V4L2_COLORFX_SKY_BLUE, ~0x6f, V4L2_COLORFX_NONE);
[V4L2_COLORFX_NONE] = 0,
effect != V4L2_COLORFX_NONE) {
case V4L2_COLORFX_NONE:
~0x983f, V4L2_COLORFX_NONE);
{ V4L2_COLORFX_NONE, ISP_IMAGE_EFFECT_DISABLE },
V4L2_COLORFX_SET_CBCR + 1, ~0x1000f, V4L2_COLORFX_NONE);
~0x981f, V4L2_COLORFX_NONE);
{ V4L2_COLORFX_NONE, CIIMGEFF_FIN_BYPASS },
if (effect == V4L2_COLORFX_NONE)
~((1 << V4L2_COLORFX_NONE) | (1 << V4L2_COLORFX_NEGATIVE)),
V4L2_COLORFX_NONE);
else if (ctrl->val == V4L2_COLORFX_NONE)
V4L2_COLORFX_NONE);
case V4L2_COLORFX_NONE:
~((1 << V4L2_COLORFX_NONE) |
V4L2_COLORFX_NONE);
BIT(V4L2_COLORFX_NONE),
case V4L2_COLORFX_NONE:
case V4L2_COLORFX_NONE:
asd->params.color_effect = V4L2_COLORFX_NONE;