V4L2_CID_COLORFX
V4L2_CID_COLORFX, 8, 0, V4L2_COLORFX_NONE);
case V4L2_CID_COLORFX:
V4L2_CID_COLORFX, V4L2_COLORFX_SOLARIZATION,
case V4L2_CID_COLORFX:
case V4L2_CID_COLORFX:
ctrls->colorfx = v4l2_ctrl_new_std_menu(hdl, ops, V4L2_CID_COLORFX,
case V4L2_CID_COLORFX:
v4l2_ctrl_new_std_menu(hdl, ops, V4L2_CID_COLORFX,
case V4L2_CID_COLORFX:
V4L2_CID_COLORFX, V4L2_COLORFX_SET_CBCR,
case V4L2_CID_COLORFX:
ctrls->colorfx = v4l2_ctrl_new_std_menu(handler, ops, V4L2_CID_COLORFX,
case V4L2_CID_COLORFX:
V4L2_CID_COLORFX, V4L2_COLORFX_SET_CBCR,
case V4L2_CID_COLORFX:
V4L2_CID_COLORFX,
case V4L2_CID_COLORFX:
v4l2_ctrl_new_std_menu(handler, &dma2d_ctrl_ops, V4L2_CID_COLORFX,
case V4L2_CID_COLORFX:
V4L2_CID_COLORFX, V4L2_COLORFX_SKETCH,
V4L2_CID_COLORFX, 1, 0, def == 0);
case V4L2_CID_COLORFX:
.id = V4L2_CID_COLORFX,
case V4L2_CID_COLORFX:
case V4L2_CID_COLORFX:
case V4L2_CID_COLORFX: return "Color Effects";
control.id = V4L2_CID_COLORFX;
case V4L2_CID_COLORFX:
case V4L2_CID_COLORFX:
.id = V4L2_CID_COLORFX,