V3D_V4_PCTR_0_EN
V3D_CORE_WRITE(core, V3D_V4_PCTR_0_EN, 1);
V3D_CORE_WRITE(0, V3D_V4_PCTR_0_EN, mask);
V3D_CORE_WRITE(0, V3D_V4_PCTR_0_EN, 0);