V3D_PCTR
perfmon->counters[i] += V3D_READ(V3D_PCTR(i));
VC4_REG32(V3D_PCTR(0)),
VC4_REG32(V3D_PCTR(1)),
VC4_REG32(V3D_PCTR(2)),
VC4_REG32(V3D_PCTR(3)),
VC4_REG32(V3D_PCTR(4)),
VC4_REG32(V3D_PCTR(5)),
VC4_REG32(V3D_PCTR(6)),
VC4_REG32(V3D_PCTR(7)),
VC4_REG32(V3D_PCTR(8)),
VC4_REG32(V3D_PCTR(9)),
VC4_REG32(V3D_PCTR(10)),
VC4_REG32(V3D_PCTR(11)),
VC4_REG32(V3D_PCTR(12)),
VC4_REG32(V3D_PCTR(13)),
VC4_REG32(V3D_PCTR(14)),
VC4_REG32(V3D_PCTR(15)),