V3D_PCTRS
V3D_WRITE(V3D_PCTRS(i), perfmon->events[i]);
VC4_REG32(V3D_PCTRS(0)),
VC4_REG32(V3D_PCTRS(1)),
VC4_REG32(V3D_PCTRS(2)),
VC4_REG32(V3D_PCTRS(3)),
VC4_REG32(V3D_PCTRS(4)),
VC4_REG32(V3D_PCTRS(5)),
VC4_REG32(V3D_PCTRS(6)),
VC4_REG32(V3D_PCTRS(7)),
VC4_REG32(V3D_PCTRS(8)),
VC4_REG32(V3D_PCTRS(9)),
VC4_REG32(V3D_PCTRS(10)),
VC4_REG32(V3D_PCTRS(11)),
VC4_REG32(V3D_PCTRS(12)),
VC4_REG32(V3D_PCTRS(13)),
VC4_REG32(V3D_PCTRS(14)),
VC4_REG32(V3D_PCTRS(15)),