V3D_GET_FIELD
cores = V3D_GET_FIELD(ident1, V3D_HUB_IDENT1_NCORES);
V3D_GET_FIELD(ident1, V3D_HUB_IDENT1_TVER),
V3D_GET_FIELD(ident1, V3D_HUB_IDENT1_REV),
V3D_GET_FIELD(ident3, V3D_HUB_IDENT3_IPREV),
V3D_GET_FIELD(ident3, V3D_HUB_IDENT3_IPIDX));
V3D_GET_FIELD(ident2, V3D_HUB_IDENT2_L3C_NKB));
nslc = V3D_GET_FIELD(ident1, V3D_IDENT1_NSLC);
ntmu = V3D_GET_FIELD(ident1, V3D_IDENT1_NTMU);
qups = V3D_GET_FIELD(ident1, V3D_IDENT1_QUPS);
V3D_GET_FIELD(ident0, V3D_IDENT0_VER),
V3D_GET_FIELD(ident1, V3D_IDENT1_REV));
V3D_GET_FIELD(ident1, V3D_IDENT1_NSEM));
if (wait_for((V3D_GET_FIELD(V3D_SMS_READ(V3D_SMS_TEE_CS),
if (wait_for((V3D_GET_FIELD(V3D_SMS_READ(V3D_SMS_TEE_CS),
mask = DMA_BIT_MASK(30 + V3D_GET_FIELD(mmu_debug, V3D_MMU_PA_WIDTH));
v3d->va_width = 30 + V3D_GET_FIELD(mmu_debug, V3D_MMU_VA_WIDTH);
v3d->ver = (V3D_GET_FIELD(ident1, V3D_HUB_IDENT1_TVER) * 10 +
V3D_GET_FIELD(ident1, V3D_HUB_IDENT1_REV));
v3d->cores = V3D_GET_FIELD(ident1, V3D_HUB_IDENT1_NCORES);
v3d->rev = V3D_GET_FIELD(ident3, V3D_HUB_IDENT3_IPREV);
if (wait_for(!(V3D_GET_FIELD(V3D_SMS_READ(V3D_SMS_REE_CS),
!(V3D_GET_FIELD(V3D_SMS_READ(V3D_SMS_REE_CS),
if (V3D_GET_FIELD(version, V3D_TOP_GR_BRIDGE_MAJOR) == 2) {
WARN_ON_ONCE(V3D_GET_FIELD(version,