V3D_BIN
case V3D_BIN: return "bin";
case V3D_BIN:
v3d_irq_signal_fence(v3d, V3D_BIN, trace_v3d_bcl_irq);
struct v3d_queue_state *queue = &v3d->queue[V3D_BIN];
struct v3d_queue_state *queue = &v3d->queue[V3D_BIN];
fence = v3d_fence_create(v3d, V3D_BIN);
v3d_job_start_stats(&job->base, V3D_BIN);
return v3d_cl_job_timedout(sched_job, V3D_BIN,
ret = v3d_queue_sched_init(v3d, &v3d_bin_sched_ops, V3D_BIN, "v3d_bin");
v3d_job_free, args->in_sync_bcl, &se, V3D_BIN);