BL_CORE_FBBLANK
bd->props.state &= ~BL_CORE_FBBLANK;
bd->props.state |= BL_CORE_FBBLANK;
if (bl->props.state & (BL_CORE_SUSPENDED | BL_CORE_FBBLANK))
if (bl->props.state & BL_CORE_FBBLANK)
bd->props.state &= ~BL_CORE_FBBLANK;
bd->props.state |= BL_CORE_FBBLANK;
bd->props.state & (BL_CORE_SUSPENDED | BL_CORE_FBBLANK);