BLOOM_FILTER_SHIFT
u32 hash = hash_ptr(item, BLOOM_FILTER_SHIFT * 2);
BUILD_BUG_ON(BLOOM_FILTER_SHIFT * 2 > BITS_PER_TYPE(u32));
key[0] = hash & (BIT(BLOOM_FILTER_SHIFT) - 1);
key[1] = hash >> BLOOM_FILTER_SHIFT;
bitmap_clear(filter, 0, BIT(BLOOM_FILTER_SHIFT));
filter = bitmap_zalloc(BIT(BLOOM_FILTER_SHIFT),