BLINKINGON_STATE
} else if (p_slot->state == BLINKINGON_STATE) {
p_slot->state = BLINKINGON_STATE;
if ((p_slot->state == BLINKINGON_STATE)
ctrl->state == BLINKINGON_STATE)) ||
case BLINKINGON_STATE:
ctrl->state = BLINKINGON_STATE;
case BLINKINGON_STATE:
case BLINKINGON_STATE:
if (ctrl->state == BLINKINGON_STATE) {
case BLINKINGON_STATE:
case BLINKINGON_STATE:
case BLINKINGON_STATE:
case BLINKINGON_STATE:
p_slot->state = BLINKINGON_STATE;
case BLINKINGON_STATE:
case BLINKINGON_STATE:
case BLINKINGON_STATE: