BLINKINGOFF_STATE
if (p_slot->state == BLINKINGOFF_STATE) {
p_slot->state = BLINKINGOFF_STATE;
|| (p_slot->state == BLINKINGOFF_STATE)) {
ctrl->state == BLINKINGOFF_STATE)))
if (ctrl->state == ON_STATE || ctrl->state == BLINKINGOFF_STATE) {
if ((ctrl->state == ON_STATE || ctrl->state == BLINKINGOFF_STATE) &&
case BLINKINGOFF_STATE:
ctrl->state = BLINKINGOFF_STATE;
case BLINKINGOFF_STATE:
if (ctrl->state == BLINKINGOFF_STATE) {
case BLINKINGOFF_STATE:
case BLINKINGOFF_STATE:
case BLINKINGOFF_STATE:
case BLINKINGOFF_STATE:
case BLINKINGOFF_STATE:
p_slot->state = BLINKINGOFF_STATE;
case BLINKINGOFF_STATE:
if (p_slot->state == BLINKINGOFF_STATE)
case BLINKINGOFF_STATE:
case BLINKINGOFF_STATE: