BITS_PER_BITMAP
bytes_per_bitmap = BITS_PER_BITMAP * ctl->unit;
if (entry->offset + BITS_PER_BITMAP * ctl->unit > offset)
if (entry->offset + BITS_PER_BITMAP *
ASSERT(end <= BITS_PER_BITMAP);
if (end < BITS_PER_BITMAP && test_bit(end, info->bitmap))
ASSERT(end <= BITS_PER_BITMAP);
if (end < BITS_PER_BITMAP && test_bit(end, info->bitmap))
for_each_set_bit_from(i, bitmap_info->bitmap, BITS_PER_BITMAP) {
BITS_PER_BITMAP, i);
end = bitmap_info->offset + (u64)(BITS_PER_BITMAP * ctl->unit) - 1;
end = info->offset + (u64)(BITS_PER_BITMAP * ctl->unit);
if (((BITS_PER_BITMAP * ctl->unit) >> 1) > block_group->length)
j = find_next_zero_bit(bitmap->bitmap, BITS_PER_BITMAP, i);
for_each_clear_bit_from(j, bitmap->bitmap, BITS_PER_BITMAP) {
for_each_set_bit_from(i, entry->bitmap, BITS_PER_BITMAP) {
BITS_PER_BITMAP, i);
offset += BITS_PER_BITMAP * ctl->unit;
div64_u64_rem(end, BITS_PER_BITMAP * ctl->unit, &rem);
u64 bytes_per_bg = BITS_PER_BITMAP * ctl->unit;
BITS_PER_BITMAP * sectorsize + PAGE_SIZE);
next_bitmap_offset = (u64)(BITS_PER_BITMAP * sectorsize);
u64 bitmap_offset = (u64)(BITS_PER_BITMAP * sectorsize);
offset = i * BITS_PER_BITMAP * sectorsize;
offset = BITS_PER_BITMAP * sectorsize;
offset = (BITS_PER_BITMAP * sectorsize) + sectorsize;
offset = (BITS_PER_BITMAP * sectorsize) - sectorsize;
if (offset != (BITS_PER_BITMAP * sectorsize)) {
(unsigned long long)(BITS_PER_BITMAP * sectorsize));