T4D_BANK_B
if (!(trident->ChanMap[T4D_BANK_B] & (1 << idx))) {
trident->ChanMap[T4D_BANK_B] |= 1 << idx;
if (trident->ChanMap[T4D_BANK_B] & (1 << channel)) {
trident->ChanMap[T4D_BANK_B] &= ~(1 << channel);