T4D_BANK_A
if (!(trident->ChanMap[T4D_BANK_A] & (1 << idx))) {
trident->ChanMap[T4D_BANK_A] |= 1 << idx;
if (trident->ChanMap[T4D_BANK_A] & (1 << channel)) {
trident->ChanMap[T4D_BANK_A] &= ~(1 << channel);