S_UNKNOWN
if (sym->type == S_UNKNOWN)
if (sym->type == S_UNKNOWN)
if (sym->type == S_UNKNOWN)
if (sym && sym->type != S_UNKNOWN)
if (sym->type == S_UNKNOWN) {
(sym2->type == S_UNKNOWN && sym_string_valid(sym, sym2->name));
else if (sym2->type != S_UNKNOWN &&
if (sym->type == S_UNKNOWN)
if ($1 != S_UNKNOWN)
T_DEFAULT { $$ = S_UNKNOWN; }
case S_UNKNOWN:
symbol->type = S_UNKNOWN;