SVGA3D_INVALID_ID
SVGA3D_MOBFMT_INVALID = SVGA3D_INVALID_ID,
vbs->sid = SVGA3D_INVALID_ID;
cmd->body.sid = SVGA3D_INVALID_ID;
cmd->body.soid = rebind ? bi->res->id : SVGA3D_INVALID_ID;
SVGA3D_INVALID_ID))
cmd->body.shid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
cmd->body.target.sid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
cmd->body.s1.value = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
cmd->body.shaderId = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
cmd->body.sid = SVGA3D_INVALID_ID;
SVGA3D_INVALID_ID : biv->bi.res->id);
SVGA3D_INVALID_ID : biv->bi.res->id);
cmd->body.depthStencilViewId = SVGA3D_INVALID_ID;
so_buffer->sid = SVGA3D_INVALID_ID;
else if (ctx_id == SVGA3D_INVALID_ID)
if (ctx_id != SVGA3D_INVALID_ID) {
if (ctx_id != SVGA3D_INVALID_ID) {
cmd2->body.mobid = SVGA3D_INVALID_ID;
cmd2->body.mobid = SVGA3D_INVALID_ID;
WARN_ON(vcotbl->ctx->id == SVGA3D_INVALID_ID);
cmd1->body.mobid = SVGA3D_INVALID_ID;
vmw_write(dev_priv, SVGA_REG_CURSOR4_SCREEN_ID, SVGA3D_INVALID_ID);
VMW_CMD_CTX_RESERVE(__priv, __bytes, SVGA3D_INVALID_ID)
if (cmd->body.shid != SVGA3D_INVALID_ID) {
if (cmd->body.shaderId != SVGA3D_INVALID_ID) {
if (unlikely(cmd->sid == SVGA3D_INVALID_ID)) {
if (cmd->body.cid != SVGA3D_INVALID_ID) {
if (cmd->body.soid == SVGA3D_INVALID_ID)
SVGA3D_INVALID_ID);
if (handle == SVGA3D_INVALID_ID)
if (*id_loc == SVGA3D_INVALID_ID) {
if (view_ids[i] != SVGA3D_INVALID_ID) {
cmd->body.mobid = SVGA3D_INVALID_ID;
cmd->body.mobid = SVGA3D_INVALID_ID;
if (buffer_handle != SVGA3D_INVALID_ID) {
WARN_ON(view->srf->id == SVGA3D_INVALID_ID);
image.sid = res ? res->id : SVGA3D_INVALID_ID;
cmd->body.mobid = SVGA3D_INVALID_ID;
cmd3->body.mobid = SVGA3D_INVALID_ID;
if (req->base.buffer_handle != SVGA3D_INVALID_ID) {
rep->buffer_handle = SVGA3D_INVALID_ID;
req->base.buffer_handle = SVGA3D_INVALID_ID;