SVGA3D_DX_MAX_CONSTBUFFERS
constantBuffers[SVGA3D_DX_MAX_CONSTBUFFERS];
BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_DX_MAX_CONSTBUFFERS);
struct vmw_ctx_bindinfo_cb const_buffers[SVGA3D_DX_MAX_CONSTBUFFERS];
cmd->body.slot >= SVGA3D_DX_MAX_CONSTBUFFERS) {
if (cmd->body.slot >= SVGA3D_DX_MAX_CONSTBUFFERS) {