SPU_STATE_SAVED
if (ctx->state != SPU_STATE_SAVED)
if (ctx->state != SPU_STATE_SAVED) {
BUG_ON(ctx->state != SPU_STATE_SAVED);
ctx->state = SPU_STATE_SAVED;
if (ctx->state == SPU_STATE_SAVED) {
ctx->state == SPU_STATE_SAVED ? 'S' : 'R',
if (ctx->state == SPU_STATE_SAVED) {
if (ctx->state == SPU_STATE_SAVED) {
if (ctx->state == SPU_STATE_SAVED) {
ctx->state = SPU_STATE_SAVED;
if (ctx->state == SPU_STATE_SAVED)