SND_COMPRESS_PLAYBACK
compr->direction == SND_COMPRESS_PLAYBACK
if (stream->direction == SND_COMPRESS_PLAYBACK)
stream->direction == SND_COMPRESS_PLAYBACK) {
if (stream->direction == SND_COMPRESS_PLAYBACK) {
if (stream->direction == SND_COMPRESS_PLAYBACK)
if (stream->direction == SND_COMPRESS_PLAYBACK)
dirn = SND_COMPRESS_PLAYBACK;
if (stream->direction == SND_COMPRESS_PLAYBACK) {
caps->direction = SND_COMPRESS_PLAYBACK;
caps->direction = SND_COMPRESS_PLAYBACK;
if (dir == SND_COMPRESS_PLAYBACK) {
BUILD_BUG_ON((int)SNDRV_PCM_STREAM_PLAYBACK != (int)SND_COMPRESS_PLAYBACK);
direction = SND_COMPRESS_PLAYBACK;
if (cstream->direction == SND_COMPRESS_PLAYBACK)
if (cstream->direction == SND_COMPRESS_PLAYBACK) {
if (cstream->direction != SND_COMPRESS_PLAYBACK) {