SMU7_MAX_LEVELS_GRAPHICS
for (i = SMU7_MAX_LEVELS_GRAPHICS - 1; i > 0; i--) {
for (i = 0; i < SMU7_MAX_LEVELS_GRAPHICS; i++) {
for (i = 0; i < SMU7_MAX_LEVELS_GRAPHICS; i++)
for (i = 0; i < SMU7_MAX_LEVELS_GRAPHICS; i++) {
sizeof(SMU7_Fusion_GraphicsLevel) * SMU7_MAX_LEVELS_GRAPHICS,
SMU7_Discrete_GraphicsLevel GraphicsLevel [SMU7_MAX_LEVELS_GRAPHICS];
return SMU7_MAX_LEVELS_GRAPHICS;
SMU7_MAX_LEVELS_GRAPHICS;
SMU7_MAX_LEVELS_GRAPHICS;
SMU7_MAX_LEVELS_GRAPHICS);
u32 activity_target[SMU7_MAX_LEVELS_GRAPHICS];
for (i = SMU7_MAX_LEVELS_GRAPHICS - 1; i > 0; i--) {
for (i = 0; i < SMU7_MAX_LEVELS_GRAPHICS; i++) {
for (i = 0; i < SMU7_MAX_LEVELS_GRAPHICS; i++)
for (i = 0; i < SMU7_MAX_LEVELS_GRAPHICS; i++) {
sizeof(SMU7_Fusion_GraphicsLevel) * SMU7_MAX_LEVELS_GRAPHICS,
SMU7_Discrete_GraphicsLevel GraphicsLevel [SMU7_MAX_LEVELS_GRAPHICS];