SLOT_HEIGHT_BITS
.slot_h = 1 << (SLOT_HEIGHT_BITS - (yshift)), \
[TILFMT_PAGE] = GEOM(SLOT_WIDTH_BITS, SLOT_HEIGHT_BITS, 1),
#define TILER_PAGE (1 << (SLOT_WIDTH_BITS + SLOT_HEIGHT_BITS))
#define TILER_HEIGHT (1 << (CONT_HEIGHT_BITS - SLOT_HEIGHT_BITS))