SLI4_QUEUE_FLAG_HDR
if (!(q->u.flag & SLI4_QUEUE_FLAG_HDR))
q->u.flag |= SLI4_QUEUE_FLAG_HDR;
q->u.flag &= ~SLI4_QUEUE_FLAG_HDR;
qs[i]->u.flag |= SLI4_QUEUE_FLAG_HDR;
qs[i]->u.flag &= ~SLI4_QUEUE_FLAG_HDR;