SHADER
SHADER(A6XX_TP0_TMO_DATA, 0x200),
SHADER(A6XX_TP0_SMO_DATA, 0x80),
SHADER(A6XX_TP0_MIPMAP_BASE_DATA, 0x3c0),
SHADER(A6XX_TP1_TMO_DATA, 0x200),
SHADER(A6XX_TP1_SMO_DATA, 0x80),
SHADER(A6XX_TP1_MIPMAP_BASE_DATA, 0x3c0),
SHADER(A6XX_SP_INST_DATA, 0x800),
SHADER(A6XX_SP_LB_0_DATA, 0x800),
SHADER(A6XX_SP_LB_1_DATA, 0x800),
SHADER(A6XX_SP_LB_2_DATA, 0x800),
SHADER(A6XX_SP_LB_3_DATA, 0x800),
SHADER(A6XX_SP_LB_4_DATA, 0x800),
SHADER(A6XX_SP_LB_5_DATA, 0x200),
SHADER(A6XX_SP_CB_BINDLESS_DATA, 0x800),
SHADER(A6XX_SP_CB_LEGACY_DATA, 0x280),
SHADER(A6XX_SP_GFX_UAV_BASE_DATA, 0x80),
SHADER(A6XX_SP_INST_TAG, 0x80),
SHADER(A6XX_SP_CB_BINDLESS_TAG, 0x80),
SHADER(A6XX_SP_TMO_UMO_TAG, 0x80),
SHADER(A6XX_SP_SMO_TAG, 0x80),
SHADER(A6XX_SP_STATE_DATA, 0x3f),
SHADER(A6XX_HLSQ_CHUNK_CVS_RAM, 0x1c0),
SHADER(A6XX_HLSQ_CHUNK_CPS_RAM, 0x280),
SHADER(A6XX_HLSQ_CHUNK_CVS_RAM_TAG, 0x40),
SHADER(A6XX_HLSQ_CHUNK_CPS_RAM_TAG, 0x40),
SHADER(A6XX_HLSQ_ICB_CVS_CB_BASE_TAG, 0x4),
SHADER(A6XX_HLSQ_ICB_CPS_CB_BASE_TAG, 0x4),
SHADER(A6XX_HLSQ_CVS_MISC_RAM, 0x1c0),
SHADER(A6XX_HLSQ_CPS_MISC_RAM, 0x580),
SHADER(A6XX_HLSQ_INST_RAM, 0x800),
SHADER(A6XX_HLSQ_GFX_CVS_CONST_RAM, 0x800),
SHADER(A6XX_HLSQ_GFX_CPS_CONST_RAM, 0x800),
SHADER(A6XX_HLSQ_CVS_MISC_RAM_TAG, 0x8),
SHADER(A6XX_HLSQ_CPS_MISC_RAM_TAG, 0x4),
SHADER(A6XX_HLSQ_INST_RAM_TAG, 0x80),
SHADER(A6XX_HLSQ_GFX_CVS_CONST_RAM_TAG, 0xc),
SHADER(A6XX_HLSQ_GFX_CPS_CONST_RAM_TAG, 0x10),
SHADER(A6XX_HLSQ_PWR_REST_RAM, 0x28),
SHADER(A6XX_HLSQ_PWR_REST_TAG, 0x14),
SHADER(A6XX_HLSQ_DATAPATH_META, 0x40),
SHADER(A6XX_HLSQ_FRONTEND_META, 0x40),
SHADER(A6XX_HLSQ_INDIRECT_META, 0x40),
SHADER(A6XX_SP_LB_6_DATA, 0x200),
SHADER(A6XX_SP_LB_7_DATA, 0x200),
SHADER(A6XX_HLSQ_INST_RAM_1, 0x200),