SHIFT_VESA
{ PS3AV_RESBIT_WUXGA << SHIFT_VESA, PS3AV_MODE_WUXGA },
{ PS3AV_RESBIT_SXGA << SHIFT_VESA, PS3AV_MODE_SXGA },
{ PS3AV_RESBIT_WXGA << SHIFT_VESA, PS3AV_MODE_WXGA },
PS3AV_RES_MASK_VESA << SHIFT_VESA);
PS3AV_RES_MASK_VESA << SHIFT_VESA);
(res_vesa & PS3AV_RES_MASK_VESA) << SHIFT_VESA;