S3C_FB_MAX_WIN
if (fbdrv->variant.nr_windows > S3C_FB_MAX_WIN) {
struct s3c_fb_win_variant *win[S3C_FB_MAX_WIN];
for (win = 0; win < S3C_FB_MAX_WIN; win++)
for (win_no = S3C_FB_MAX_WIN - 1; win_no >= 0; win_no--) {
for (win_no = 0; win_no < S3C_FB_MAX_WIN; win_no++) {
struct s3c_fb_win *windows[S3C_FB_MAX_WIN];
unsigned short palette[S3C_FB_MAX_WIN];
struct s3c_fb_pd_win *win[S3C_FB_MAX_WIN];