BACKLIGHT_RAW
bl_props.type = BACKLIGHT_RAW;
props.type = BACKLIGHT_RAW;
props.type = BACKLIGHT_RAW;
.type = BACKLIGHT_RAW,
props.type = BACKLIGHT_RAW;
props.type = BACKLIGHT_RAW;
.type = BACKLIGHT_RAW,
props.type = BACKLIGHT_RAW;
props.type = BACKLIGHT_RAW;
.type = BACKLIGHT_RAW,
.type = BACKLIGHT_RAW,
props.type = BACKLIGHT_RAW;
.type = BACKLIGHT_RAW,
props.type = BACKLIGHT_RAW;
.type = BACKLIGHT_RAW,
.type = BACKLIGHT_RAW,
.type = BACKLIGHT_RAW,
.type = BACKLIGHT_RAW,
ctx->bl_dev->props.type = BACKLIGHT_RAW;
bl_props.type = BACKLIGHT_RAW;
.type = BACKLIGHT_RAW,
.type = BACKLIGHT_RAW,
.type = BACKLIGHT_RAW,
.type = BACKLIGHT_RAW,
.type = BACKLIGHT_RAW,
.type = BACKLIGHT_RAW,
.type = BACKLIGHT_RAW,
.type = BACKLIGHT_RAW,
.type = BACKLIGHT_RAW,
.type = BACKLIGHT_RAW,
.type = BACKLIGHT_RAW,
.type = BACKLIGHT_RAW,
props.type = BACKLIGHT_RAW;
.type = BACKLIGHT_RAW,
.type = BACKLIGHT_RAW,
.type = BACKLIGHT_RAW,
.type = BACKLIGHT_RAW,
.type = BACKLIGHT_RAW,
props.type = BACKLIGHT_RAW;
props.type = BACKLIGHT_RAW;
bl_props.type = BACKLIGHT_RAW;
props.type = BACKLIGHT_RAW;
props.type = BACKLIGHT_RAW; /* ensure this bd is last to be picked */
props.type = BACKLIGHT_RAW;
bl_props.type = BACKLIGHT_RAW;
bl_props.type = BACKLIGHT_RAW;
bd = backlight_device_get_by_type(BACKLIGHT_RAW);
props.type = BACKLIGHT_RAW;
props.type = BACKLIGHT_RAW;
props.type = BACKLIGHT_RAW;
props.type = BACKLIGHT_RAW;
props.type = BACKLIGHT_RAW;
props.type = BACKLIGHT_RAW;
props.type = BACKLIGHT_RAW;
struct backlight_properties props = {.type = BACKLIGHT_RAW,};
props.type = BACKLIGHT_RAW;
new_bd->props.type = BACKLIGHT_RAW;
new_bd->props.type = BACKLIGHT_RAW;
[BACKLIGHT_RAW] = "raw",
props.type = BACKLIGHT_RAW;
props.type = BACKLIGHT_RAW;
props.type = BACKLIGHT_RAW;
props.type = BACKLIGHT_RAW;
props.type = BACKLIGHT_RAW;
props.type = BACKLIGHT_RAW;
props.type = BACKLIGHT_RAW;
.type = BACKLIGHT_RAW,
props.type = BACKLIGHT_RAW;
props.type = BACKLIGHT_RAW;
props.type = BACKLIGHT_RAW;
props.type = BACKLIGHT_RAW;
props.type = BACKLIGHT_RAW;
props.type = BACKLIGHT_RAW;
props.type = BACKLIGHT_RAW;
props.type = BACKLIGHT_RAW;
props.type = BACKLIGHT_RAW;
props.type = BACKLIGHT_RAW;
props.type = BACKLIGHT_RAW;
.type = BACKLIGHT_RAW,
.type = BACKLIGHT_RAW,
props.type = BACKLIGHT_RAW;
props.type = BACKLIGHT_RAW;
props.type = BACKLIGHT_RAW;
props.type = BACKLIGHT_RAW;
struct backlight_properties bl_props = { .type = BACKLIGHT_RAW,
bl_props.type = BACKLIGHT_RAW;
props.type = BACKLIGHT_RAW;
props.type = BACKLIGHT_RAW;
props.type = BACKLIGHT_RAW;
props.type = BACKLIGHT_RAW;
props.type = BACKLIGHT_RAW;
props.type = BACKLIGHT_RAW;
props.type = BACKLIGHT_RAW;
props.type = BACKLIGHT_RAW;
props.type = BACKLIGHT_RAW;