BA0_JSPT
snd_cs4281_pokeBA0(chip, BA0_JSPT, 0xff);
return snd_cs4281_peekBA0(chip, BA0_JSPT);
jst = snd_cs4281_peekBA0(chip, BA0_JSPT);
snd_cs46xx_pokeBA0(chip, BA0_JSPT, 0xFF); //outb(gameport->io, 0xFF);
return snd_cs46xx_peekBA0(chip, BA0_JSPT); //inb(gameport->io);
jst = snd_cs46xx_peekBA0(chip, BA0_JSPT);