ROLE_TARGET
if (role == ROLE_TARGET)
if (role == ROLE_TARGET)
if (role == ROLE_TARGET)
role = ROLE_TARGET;
if (role == ROLE_TARGET
} else if (role == ROLE_TARGET)
role = ROLE_TARGET;
if (devinfo->role == ROLE_TARGET)
if (devinfo->role == ROLE_TARGET)
if (devinfo->role != ROLE_TARGET)
if (devinfo->role != ROLE_TARGET) {
devinfo->lun, tag, ROLE_TARGET,
} else if (role == ROLE_TARGET) {
if (role != ROLE_TARGET) {
if (role == ROLE_TARGET)
if (role == ROLE_TARGET)
if (role == ROLE_TARGET)
role = ROLE_TARGET;
if (role == ROLE_TARGET
role = ROLE_TARGET;
if (devinfo->role == ROLE_TARGET)
if (devinfo->role == ROLE_TARGET)
if (devinfo->role != ROLE_TARGET)
if (devinfo->role != ROLE_TARGET) {
devinfo->lun, tag, ROLE_TARGET,
} else if (role == ROLE_TARGET) {
if (role != ROLE_TARGET) {