Symbol: QPU_GET_FIELD
drivers/gpu/drm/vc4/vc4_validate_shaders.c
120
uint32_t sig = QPU_GET_FIELD(inst, QPU_SIG);
drivers/gpu/drm/vc4/vc4_validate_shaders.c
121
uint32_t add_a = QPU_GET_FIELD(inst, QPU_ADD_A);
drivers/gpu/drm/vc4/vc4_validate_shaders.c
122
uint32_t raddr_a = QPU_GET_FIELD(inst, QPU_RADDR_A);
drivers/gpu/drm/vc4/vc4_validate_shaders.c
123
uint32_t raddr_b = QPU_GET_FIELD(inst, QPU_RADDR_B);
drivers/gpu/drm/vc4/vc4_validate_shaders.c
191
QPU_GET_FIELD(inst, QPU_WADDR_MUL) :
drivers/gpu/drm/vc4/vc4_validate_shaders.c
192
QPU_GET_FIELD(inst, QPU_WADDR_ADD));
drivers/gpu/drm/vc4/vc4_validate_shaders.c
193
uint32_t raddr_a = QPU_GET_FIELD(inst, QPU_RADDR_A);
drivers/gpu/drm/vc4/vc4_validate_shaders.c
194
uint32_t raddr_b = QPU_GET_FIELD(inst, QPU_RADDR_B);
drivers/gpu/drm/vc4/vc4_validate_shaders.c
198
uint32_t sig = QPU_GET_FIELD(inst, QPU_SIG);
drivers/gpu/drm/vc4/vc4_validate_shaders.c
201
uint32_t add_b = QPU_GET_FIELD(inst, QPU_ADD_B);
drivers/gpu/drm/vc4/vc4_validate_shaders.c
213
QPU_GET_FIELD(inst, QPU_OP_ADD) != QPU_A_ADD) {
drivers/gpu/drm/vc4/vc4_validate_shaders.c
314
u32 add_b = QPU_GET_FIELD(inst, QPU_ADD_B);
drivers/gpu/drm/vc4/vc4_validate_shaders.c
315
u32 raddr_a = QPU_GET_FIELD(inst, QPU_RADDR_A);
drivers/gpu/drm/vc4/vc4_validate_shaders.c
316
u32 raddr_b = QPU_GET_FIELD(inst, QPU_RADDR_B);
drivers/gpu/drm/vc4/vc4_validate_shaders.c
333
switch (QPU_GET_FIELD(inst, QPU_SIG)) {
drivers/gpu/drm/vc4/vc4_validate_shaders.c
346
if (is_mul || QPU_GET_FIELD(inst, QPU_OP_ADD) != QPU_A_ADD) {
drivers/gpu/drm/vc4/vc4_validate_shaders.c
351
if (QPU_GET_FIELD(inst, QPU_COND_ADD) != QPU_COND_ALWAYS) {
drivers/gpu/drm/vc4/vc4_validate_shaders.c
356
if (QPU_GET_FIELD(inst, QPU_PACK) != QPU_PACK_A_NOP &&
drivers/gpu/drm/vc4/vc4_validate_shaders.c
394
QPU_GET_FIELD(inst, QPU_WADDR_MUL) :
drivers/gpu/drm/vc4/vc4_validate_shaders.c
395
QPU_GET_FIELD(inst, QPU_WADDR_ADD));
drivers/gpu/drm/vc4/vc4_validate_shaders.c
396
uint32_t sig = QPU_GET_FIELD(inst, QPU_SIG);
drivers/gpu/drm/vc4/vc4_validate_shaders.c
402
uint32_t cond_add = QPU_GET_FIELD(inst, QPU_COND_ADD);
drivers/gpu/drm/vc4/vc4_validate_shaders.c
403
uint32_t cond_mul = QPU_GET_FIELD(inst, QPU_COND_MUL);
drivers/gpu/drm/vc4/vc4_validate_shaders.c
406
QPU_GET_FIELD(inst, QPU_PACK) == QPU_PACK_A_NOP &&
drivers/gpu/drm/vc4/vc4_validate_shaders.c
410
QPU_GET_FIELD(inst, QPU_LOAD_IMM);
drivers/gpu/drm/vc4/vc4_validate_shaders.c
484
uint32_t op_add = QPU_GET_FIELD(inst, QPU_OP_ADD);
drivers/gpu/drm/vc4/vc4_validate_shaders.c
485
uint32_t waddr_add = QPU_GET_FIELD(inst, QPU_WADDR_ADD);
drivers/gpu/drm/vc4/vc4_validate_shaders.c
486
uint32_t waddr_mul = QPU_GET_FIELD(inst, QPU_WADDR_MUL);
drivers/gpu/drm/vc4/vc4_validate_shaders.c
487
uint32_t cond_add = QPU_GET_FIELD(inst, QPU_COND_ADD);
drivers/gpu/drm/vc4/vc4_validate_shaders.c
488
uint32_t add_a = QPU_GET_FIELD(inst, QPU_ADD_A);
drivers/gpu/drm/vc4/vc4_validate_shaders.c
489
uint32_t add_b = QPU_GET_FIELD(inst, QPU_ADD_B);
drivers/gpu/drm/vc4/vc4_validate_shaders.c
490
uint32_t raddr_a = QPU_GET_FIELD(inst, QPU_RADDR_A);
drivers/gpu/drm/vc4/vc4_validate_shaders.c
491
uint32_t raddr_b = QPU_GET_FIELD(inst, QPU_RADDR_B);
drivers/gpu/drm/vc4/vc4_validate_shaders.c
492
uint32_t sig = QPU_GET_FIELD(inst, QPU_SIG);
drivers/gpu/drm/vc4/vc4_validate_shaders.c
559
uint32_t waddr_add = QPU_GET_FIELD(inst, QPU_WADDR_ADD);
drivers/gpu/drm/vc4/vc4_validate_shaders.c
560
uint32_t waddr_mul = QPU_GET_FIELD(inst, QPU_WADDR_MUL);
drivers/gpu/drm/vc4/vc4_validate_shaders.c
582
int32_t branch_imm = QPU_GET_FIELD(inst, QPU_BRANCH_TARGET);
drivers/gpu/drm/vc4/vc4_validate_shaders.c
583
uint32_t waddr_add = QPU_GET_FIELD(inst, QPU_WADDR_ADD);
drivers/gpu/drm/vc4/vc4_validate_shaders.c
584
uint32_t waddr_mul = QPU_GET_FIELD(inst, QPU_WADDR_MUL);
drivers/gpu/drm/vc4/vc4_validate_shaders.c
606
uint32_t raddr_a = QPU_GET_FIELD(inst, QPU_RADDR_A);
drivers/gpu/drm/vc4/vc4_validate_shaders.c
607
uint32_t raddr_b = QPU_GET_FIELD(inst, QPU_RADDR_B);
drivers/gpu/drm/vc4/vc4_validate_shaders.c
608
uint32_t sig = QPU_GET_FIELD(inst, QPU_SIG);
drivers/gpu/drm/vc4/vc4_validate_shaders.c
645
int32_t branch_imm = QPU_GET_FIELD(inst, QPU_BRANCH_TARGET);
drivers/gpu/drm/vc4/vc4_validate_shaders.c
646
uint32_t sig = QPU_GET_FIELD(inst, QPU_SIG);
drivers/gpu/drm/vc4/vc4_validate_shaders.c
815
uint32_t sig = QPU_GET_FIELD(inst, QPU_SIG);