PS3_AUDIO_KICK
status = read_reg(PS3_AUDIO_KICK(dma_ch)) &
update_reg(PS3_AUDIO_KICK(0), PS3_AUDIO_KICK_REQUEST);
write_reg(PS3_AUDIO_KICK(dma_ch),
write_reg(PS3_AUDIO_KICK(dma_ch),
while (read_reg(PS3_AUDIO_KICK(7)) &