POWER_STATE_TYPE_BALANCED
(pm == POWER_STATE_TYPE_BALANCED) ? "balanced" : "performance");
state = POWER_STATE_TYPE_BALANCED;
(data.states[i] == POWER_STATE_TYPE_BALANCED) ? "balanced" :
adev->pm.dpm.state = POWER_STATE_TYPE_BALANCED;
adev->pm.dpm.user_state = POWER_STATE_TYPE_BALANCED;
if (dpm_state == POWER_STATE_TYPE_BALANCED)
case POWER_STATE_TYPE_BALANCED:
adev->pm.dpm.state = POWER_STATE_TYPE_BALANCED;
adev->pm.dpm.user_state = POWER_STATE_TYPE_BALANCED;
pm_type = POWER_STATE_TYPE_BALANCED;
data->states[i] = POWER_STATE_TYPE_BALANCED;
case POWER_STATE_TYPE_BALANCED:
pm_type = POWER_STATE_TYPE_BALANCED;
POWER_STATE_TYPE_BALANCED;
POWER_STATE_TYPE_BALANCED;
POWER_STATE_TYPE_BALANCED;
case POWER_STATE_TYPE_BALANCED:
rdev->pm.dpm.state = POWER_STATE_TYPE_BALANCED;
rdev->pm.dpm.user_state = POWER_STATE_TYPE_BALANCED;
(pm == POWER_STATE_TYPE_BALANCED) ? "balanced" : "performance");
rdev->pm.dpm.user_state = POWER_STATE_TYPE_BALANCED;
if (dpm_state == POWER_STATE_TYPE_BALANCED)
case POWER_STATE_TYPE_BALANCED: