POWER_SOURCE_COUNT
QuadraticInt_t qFeffCoeffGameClock[POWER_SOURCE_COUNT];
QuadraticInt_t qFeffCoeffBaseClock[POWER_SOURCE_COUNT];
QuadraticInt_t qFeffCoeffBoostClock[POWER_SOURCE_COUNT];
uint16_t Power[PPT_THROTTLER_COUNT][POWER_SOURCE_COUNT]; // Watts
uint16_t PowerMinPpt0[POWER_SOURCE_COUNT];
QuadraticInt_t qFeffCoeffGameClock[POWER_SOURCE_COUNT];
QuadraticInt_t qFeffCoeffBaseClock[POWER_SOURCE_COUNT];
QuadraticInt_t qFeffCoeffBoostClock[POWER_SOURCE_COUNT];
uint16_t Power[PPT_THROTTLER_COUNT][POWER_SOURCE_COUNT]; // Watts
uint16_t PowerMinPpt0[POWER_SOURCE_COUNT];
QuadraticInt_t qFeffCoeffGameClock[POWER_SOURCE_COUNT];
QuadraticInt_t qFeffCoeffBaseClock[POWER_SOURCE_COUNT];
QuadraticInt_t qFeffCoeffBoostClock[POWER_SOURCE_COUNT];
int32_t AptUclkGfxclkLookup[POWER_SOURCE_COUNT][6];
uint32_t AptUclkGfxclkLookupHyst[POWER_SOURCE_COUNT][6];
uint16_t Power[PPT_THROTTLER_COUNT][POWER_SOURCE_COUNT]; // Watts
uint16_t PowerMinPpt0[POWER_SOURCE_COUNT];