POWERON_STATE
} else if ((p_slot->state == POWERON_STATE)
p_slot->state = POWERON_STATE;
ctrl->state = POWERON_STATE;
case POWERON_STATE:
case POWERON_STATE:
case POWERON_STATE:
p_slot->state = POWERON_STATE;
case POWERON_STATE:
p_slot->state = POWERON_STATE;
case POWERON_STATE:
case POWERON_STATE: