PALMAS_GPADC_CTRL1_GPADC_FORCE
PALMAS_GPADC_CTRL1_GPADC_FORCE,
PALMAS_GPADC_CTRL1_GPADC_FORCE);
PALMAS_GPADC_CTRL1_GPADC_FORCE, 0);
PALMAS_GPADC_CTRL1_GPADC_FORCE);
val |= PALMAS_GPADC_CTRL1_GPADC_FORCE;
PALMAS_GPADC_CTRL1_GPADC_FORCE, 0);